…and so a new chapter begins.

Hail and well met!

There is a time and place for all games to start a dev blog documenting the progress and features of the game as it is created – and now is the time and this is the place. Old Gods is an ambitious project featuring a swath of exciting mechanics that are too numerous and potentially cut-able to speak about, but know that they are exciting. Promise.

What I can say is that it has the following flavors:

  • Roguelike
  • Open-world
  • Turn-based
  • Bullet-hell
  • Procedural Narrative

More to the point, in the next update I’ll post an update of the work done recently. I plan to post updates often and regularly, but as I am a full-time developer outside of this game there are some weeks where progress may be slow. This project is a long term commitment of mine.

As this is a completely new blog about a game no one has heard of, I doubt very few will read this post when it was posted but for those who may tomorrow’s post will involve Procedural Crafted Houses. It should be a rip-roaring good time.

Until then!

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